It may be easier to handle the unwrapping by doing a box unwrap so each side it its own island, then stitch them together, so it's like when you see a cardboard box unfolded. I can see in the picture the Uvs are overlapping and relaxing can help. Also The first button under Reshape Elements shapes the selected UVs into…
Hi Guys, Work commitments got in the way again so with my day off today I'm finishing this model. I need some advice/critique on the damage/wear on the model. It's dated circa 1980's and is obviously a tool that would see heavy outdoor and industrial use. Too much damage/wear? Not enough? Happy medium? All critique…
I noticed in your UV layout that the new shape matches another if you flip it. Can you reuse that area of your texture? If you can, do that. If you can't , you can finish both textures and then bake that out to a new uv layout. Worst case, is the you make the new uv layout and then you copy paste those elements inside…
Just model it as separate parts as it would be in the real world: 4 legs and the tabletop. You don't need to complicate it by trying to stitch the geo of the tabletop to the legs. They don't have to be 5 objects, they can all be elements of the same mesh. It won't matter in UE as it's still just a single static mesh. Even…
I would advise removing the sci-fi female. Weakest element you have on the front page. Echo what everyone else has said about wires and textures (like the yellow cyborg) for everything else. If there are concepts for the creatures that might also help show you can work from a concept as opposed to fleshing out a zbrush…
I will say "yes" but I'm not totally sure of that. I think most of the tools will work since they are basic maya tools improved. One thing I have notice that doesn't work is the vertex size slider (in viewport 2.0 the vertex looks like not displayed). The UV Borders have the same problem. I don't think that the problem is…
Pretty cool! Could you explain us what the shader network does? It's hard to see on this image. You got a good depth going on there, I just think you need more elements to the explosion. If you make a few mesh variations with UV offsets and a bit of UV scale that should make it look more organic. Reminds me of the rolling…
Fantastic job everybody! It's great to be able to see some of that detail on things like the tank, since it's harder to do when it's trying to blow your face off. For you environment guys, the natural terrain seems custom with modular elements like rocks. But when it comes to more interior structure, do you still have some…
Looks really cool,one crit i have aesthetic wise is that perhaps you can use gold a bit more to give some contrast within the model. I can see the teeth,the bolts,the rim around the ear having gold plating. Maybe the rim around the eye as well. That would give the helmet some material separation thus helping you see the…