Well I've decided to start doing so extensive research on character modeling, sculpting, texturing, etc. Trouble is i'm having trouble finding some good tutorials to begin with. Anyway have any good tutorials they've seen or read that they're willing to share? I looked in the forums already, but i may not have looked hard…
Hello, I'm having a problem where my pivot point will not snap to the selection I need it to, the highlighted plane and vertex as you see here. It is causing another annoying problem where my vertex will double and not snap into one another despite having the mirror modifier on with clipping checked. I'm unsure why and…
When it comes to "next-gen" uv methods - should we strive to try to have square uv islands by any means necessary? After looking at "Giant Marksman" by Occultart and Bona (https://www.artstation.com/artwork/xzGvV1) I couldn't help but notice the attention to optimization in UVs. Below (work by OccultArt and Bona) Does it…
I got wind of a job the other day but I didn't have anything more then a personal art dump to show off my work. I was able to get an extension until the following Monday to submit something for review which gave me three days to assemble something professional. Well I got cracking and with the help of a friend who really…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
Greetings all, My name is Malik, and I'm an Orchestral Composer. I'm posting here in search of a Video Game I can compose for. I'm going to place two videos below, but more of my extensive work is on my website below. Also, my handle is my composer name: WiFiSunset. My website is: http://www.wifisunset.com/ WiFiSunset -…
I'm going to do different projects but still trying to figure out the higest setting I can upload on to youtube. this is rendered in 1280 x 720 and vimeo crapped out on the compression, so I switched to handbrake instead and now I'm likeing youtube alot better. all the work is going to be scrapped I'm just looking for…
Hi I've just been looking at the trailer for Abzu from E3 and am blown away. It makes sense as the art director is Matt Nava (same guy behind the art for Journey) I really love the visuals and would love to create something similar but was wondering just how much of this work is just well painted diffuse textures. It seems…
Recent update: My name is Bela Szabo. I am a 3D Artist with 4 years of experience in the field of character creation. I am experienced in character modeling, texturing, rigging and animation. Other skills I have acquired over the years: - character and environment prop modeling and texturing (realistic and stylized) - 2…
It can handle them to an extent, but you have to support convex ngons. Waiting until the end to auto-quadulate everything doesn't seem like the best workflow in any pipeline. I feel like you would run into a lot of errors regardless. You can still use face weighted normals and bevels in maya. You just need to support the…