Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
We are creating a vertical slice of our game Novaborn: Crusade of Victus. We are trying to figure out a good art style that fits the Novaborn universe. We have a 3D model that we want to be painted similar to the game Spellbreak. There would also need to be some understanding of vertex normals to help the model work with…
That's really a shame because I think Ai could be very helpful . I am using Designer to generate cracks , dried streams etc but it takes days to lose that instantly blobs based procedural look there tweaking sliders . Would be so happy some ai would just generate something like a stream on a sand from a yesterdays rain…
Yeah there's the sculpting tool and also another one that is part of the poly modelling toolset. In Maya it's called the Edit Mesh : Average Vertices tool. Yeah that's what I was thinking: manipulate the shading after you are happy with the geometry as such but perhaps still need to get rid of little visual glitches. I can…
Elseware Entertainment Inc Elseware entertainment is at the moment working on 2 titles : -Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter. Warcry : extermination Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe. Brief description:…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…
Oh- thanks you so so so much- This has been the hardest part of low poly for me: trying to understand just how much the silhouette should affect the topology. Especially since in alot of examples, I see the normal/bump mapping doing so much heavy lifting. Would you by any chance happen to have an resources on what goes…
Just make sure you have reference and that you persevere, the only way to get better at this is practice, perhaps avoid tutorials and just look at examples of other peoples work, you kind of need to develop your own technique when hand painting. More specific critique - again, look at reference, cracks in stone are usually…