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Sci-fi first person shooter (game mechanics 90% done) need your help!

Elseware Entertainment Inc

Elseware entertainment is at the moment working on 2 titles :

-Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter.


Warcry : extermination

Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe.


Brief description:

The game will be presented to the player as if it’s a virtual reality combat simulator produced by the Protectorate of Man, one of the major factions in the Warcry universe. The game will be full of over the top propaganda, of the kind seen in movies such as Starship Troopers, for example.

In gameplay terms the focus will be on the cooperative multiplayer experience, in which the players have to defend themselves against hundreds of vicious enemies in a series of short (10 to 20 minutes long), fast-paced levels.

In the works since 5 months, here is a list of features implemented:

- 3game modes on 4 working in single player mode
- Damage localisation system
- 3 ennemies in game
- Main menu allow you to choose your game mod then your map (only those corresponding to the game mod are displayed)
- attack animation randomizer for ennemies
- death sounds randomizer
- checkpoint system
- radar allowing you to display several elements, such as artefact for artefact research mod, or friends in multiplayer.
- sprint using shift key for the main character
- grenades
- Implementaton of differents decals/particle effects depeding on the ground texture hit by the bullets
- different footsteps sounds depending on the ground layer
- ability to activate/desactivate water plane depending on where player is on the map in order to improve performance
- recoil and dispersion of the weapons fully tweakable in ressource editor.
- Stats system: best score on each map, top 10 etc...
- blood particle effect on ennemies + ground when a ennemy is hit.
- unique sounds/decals/particules on hit on a per mesh basis
- ability to lock certain part of the level

What's left:

- screen sway effect when running
- implementation of survival mode
- Spawn ennemies in a certain radius around the player
- Implement the character's arms and a weapon. (need the weapon model!)
- implement iron sight
- creation and implementation of new ennemies
- creation and implementation of new levels.
- creation and implementation of a new GUI and HUD
- implementation of multiplayer
- Implementation of online stats.

Target aim: Commercial

Compensation: Portfolio building, Revenue share depending on the amount of work done.

Technology: NeoAxis Engine commercial SDK

Talent needed:


Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.

Currently we are mainly on a look out for:

HLSL/Cg programmer

Required Skills:

Experience in CG/HLSL programming and examples of your past work.

Tasks include:


Development of DirectX 9 shaders
Implementation of various shaders in the NeoAxis engine
Development of a customizable noise shader
Development of a customizable contrast tweaking shader

GUI/HUD artist

Required Skills:

Experience as a designer and examples of your past work.
Flash experience is a plus.


Weapon modeler

Required Skills:

Mastering the next gen workflow.
Examples of your past work


Character artist

Required Skills:

Mastering the next gen workflow.
Examples of your past work


Environment artist/level designer

Required Skills:

Mastering the next gen workflow.
Examples of your past work


Team structure:

• Brandon Flowers: Creative Designer, Creator of Project Warcry
• Vincent Cabanas : Project leader on Warcry: extermination, 3D modeler
• Juri : Lead 3D artist
• Raphael: 3D artist
• Prez: Concept artist
• Christian Schwager : Concept artist
• Roland : Sound designer
• Nicolas: programmer
• Jerome: Programmer
• Maestrorage : Composer

________________________________________


Website: Warcry : lords of war website http://projectwarcry.com/
Forum: http://projectwarcry.com/forum/
Warcry : lords of war Moddb page: http://www.moddb.com/games/warcry-lords-of-war

________________________________________

Contact:
jobs [-AT-] projectwarcry.com
________________________________________

Previous Work by Team:

Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community

________________________________________

Additional Info:


WHY JOIN US


* The project is in a mature phase of the development

* The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build on the award winning open source rendering engine Ogre3D.

* The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.

* The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.

* BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.


Feedback: All

The following concept arts are looking for modelers: Every model you do for us from our concept art can be directly used in your portfolio


For the FPS


The weapons models are very important, once we will have one, we will be able to implement iron sight.



Shotgun_001.jpg
hyperbore.png
anark2sheet1.jpg


For the RTS

mech_001.jpg


Number 1 and 3 from the left

sectorsapperazeral.jpg

Some images demonstrating various art aspects of the games(design, concept, 3d, low poly, cinematic, in game).

brochure.jpg

sector3.jpg

taiga3.jpg
taiga2.jpg

taiga4.jpg
malakoop-07.jpg
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