Elseware Entertainment Inc
Elseware entertainment is at the moment working on 2 titles :
-Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter.
Warcry : extermination
Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe.
Brief description:
The game will be presented to the player as if it’s a virtual reality combat simulator produced by the Protectorate of Man, one of the major factions in the Warcry universe. The game will be full of over the top propaganda, of the kind seen in movies such as Starship Troopers, for example.
In gameplay terms the focus will be on the cooperative multiplayer experience, in which the players have to defend themselves against hundreds of vicious enemies in a series of short (10 to 20 minutes long), fast-paced levels.
In the works since 5 months, here is a list of features implemented:
- 3game modes on 4 working in single player mode
- Damage localisation system
- 3 ennemies in game
- Main menu allow you to choose your game mod then your map (only those corresponding to the game mod are displayed)
- attack animation randomizer for ennemies
- death sounds randomizer
- checkpoint system
- radar allowing you to display several elements, such as artefact for artefact research mod, or friends in multiplayer.
- sprint using shift key for the main character
- grenades
- Implementaton of differents decals/particle effects depeding on the ground texture hit by the bullets
- different footsteps sounds depending on the ground layer
- ability to activate/desactivate water plane depending on where player is on the map in order to improve performance
- recoil and dispersion of the weapons fully tweakable in ressource editor.
- Stats system: best score on each map, top 10 etc...
- blood particle effect on ennemies + ground when a ennemy is hit.
- unique sounds/decals/particules on hit on a per mesh basis
- ability to lock certain part of the level
What's left:
- screen sway effect when running
- implementation of survival mode
- Spawn ennemies in a certain radius around the player
- Implement the character's arms and a weapon. (need the weapon model!)
- implement iron sight
- creation and implementation of new ennemies
- creation and implementation of new levels.
- creation and implementation of a new GUI and HUD
- implementation of multiplayer
- Implementation of online stats.
Target aim: CommercialCompensation: Portfolio building, Revenue share depending on the amount of work done.Technology: NeoAxis Engine commercial SDKTalent needed:
Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.
Currently we are mainly on a look out for:HLSL/Cg programmer
Required Skills:
Experience in CG/HLSL programming and examples of your past work.
Tasks include:
Development of DirectX 9 shaders
Implementation of various shaders in the NeoAxis engine
Development of a customizable noise shader
Development of a customizable contrast tweaking shader
GUI/HUD artist
Required Skills:
Experience as a designer and examples of your past work.
Flash experience is a plus.
Weapon modeler
Required Skills:
Mastering the next gen workflow.
Examples of your past work
Character artist
Required Skills:
Mastering the next gen workflow.
Examples of your past work
Environment artist/level designer
Required Skills:
Mastering the next gen workflow.
Examples of your past work
Team structure:
• Brandon Flowers: Creative Designer, Creator of Project Warcry
• Vincent Cabanas : Project leader on Warcry: extermination, 3D modeler
• Juri : Lead 3D artist
• Raphael: 3D artist
• Prez: Concept artist
• Christian Schwager : Concept artist
• Roland : Sound designer
• Nicolas: programmer
• Jerome: Programmer
• Maestrorage : Composer
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Website: Warcry : lords of war website http://projectwarcry.com/Forum: http://projectwarcry.com/forum/Warcry : lords of war Moddb page: http://www.moddb.com/games/warcry-lords-of-war
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Contact:
jobs [-AT-] projectwarcry.com
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Previous Work by Team:
Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community
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Additional Info:
WHY JOIN US
* The project is in a mature phase of the development
* The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build on the award winning open source rendering engine Ogre3D.
* The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.
* The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.
* BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.
Feedback: AllThe following concept arts are looking for modelers: Every model you do for us from our concept art can be directly used in your portfolioFor the FPS The weapons models are very important, once we will have one, we will be able to implement iron sight.For the RTSNumber 1 and 3 from the left
Some images demonstrating various art aspects of the games(design, concept, 3d, low poly, cinematic, in game).