Dear polycount community, I hope some of you can help me understand basic techniques used to achieve a custom made terrain tool engine like they have made for the upcoming Diablo 4 game. Here is the video that shows the terrain editor in action (forward the video to 24:40 to se the demo of terrain editor):…
PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
FWIW : the launcher is only needed for the initial download and install. Once the engine is installed there is no need to login to anything ever (outisde of things requiring a download of course, like downloading Quixel assets or marketplace products). The launcher is not even needed to ... launch projects. Also and just…
Modeling My Rendition of Charlie Spring's Bedroom from the Graphic Novel "Heartstopper" / Personal Project WIP (Polycount was glitching and didn't let me size down any of my images, apologies for that in advance! I'll continue to return to this post and try to fix it!) About "Heartstopper" "Heartstopper" is a relatively…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
i am sorry but your initial post doesn't sound like that at all. if you make all that extra on top of a 1400$ (70x20) month and making cash is your main focus, i would reconsider working that fulltime job no? if you enjoy it and and you are good at it, i would suggest investing in your portfolio, because you could…
to do the above, in painter you'll have to make a mask to stop the second props texture from smearing itself all over the whole UV space with it's streaky padding. import both models as 1 fbx and 1 texture set. import textures as well (maybe export both sets as 16bit initially to perhaps not be double compressing them to…
Deleted the 2nd account, and assigned the OP to their original topic, the one that probably spawned this one. There were no other posts. Pointing to some examples would help. Also. I moved this from 3D Showcase to General Discussion because, well, it's a general sort of topic, not a 3d art crit topic. Your Unity topic…
I am using Unity to piece it all together and I know that shaders can be used but I don't know exactly how to piece on different parts of a mesh (if possible) I know you can apply it to a full object, I'm just not sure about individual parts. I can't code shaders either most of what I use I find scouting the Unity Forums.…
I'm sure you are right, but i'm certain that there must be some tweaks that i can do to approach that art direction. Like let's say the lighting color in Unity, wich can be changed etc. I'm new and i want to learn those kind of tricks, to improve my skills. I'm most experienced with Unity of all of them engines, but from…