sounds like it can be coded easily. something that takes the many small images as input and puts them together as one big. dont have 3dsmax at hand, but I think maxscript might be even sufficient to copy paste pixel rectangles. other than that scripting languages or other image kits should work. it sounds so generic and…
As far as I know, there isn't a way to ignore objects that are behind other objects... You probably set your gizmo to Screen or view? Set it "World" and it will remain constant to the world axis. This is one area 3dsmax is kind of confusing but once you figure out its pivot system it quickly becomes invaluable like the…
I remember the very first Unreal Editor that came with Unreal1. It was the biggest nightmare ever. It was total luck if it would even run. Within the UT days it was a bit more compatible and slightly more stable but certain sub editors pretty often made it crash (like spline/ lofting). UE and 3dsmax were the early…
Hi guys. Sorry for the bump but I'm having problems trying to display normal maps and/or specular maps into XSI's viewport! How in the world can be so god damn complicated to view normal maps in XSI, in 3DsMax you can view those simply by the click of a button on the material manager! Can someone, PLEASE, redirect me to…
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it. How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress: 1. Sculpting the base mesh in Zbrush. 2.…
Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
Howdy frens, Here's a lil piece I made based off this lovely concept (source: https://www.artstation.com/artwork/2mZrK) Made in 3DSMax and Substance with a lil help from Photoshop for alphas 10,725 Polys (not optimized in any way) 2K Textures displayed, made in 4K Rendered with iRay in Substance (final will either use the…
Has anyone had huge problems converting maya to max using fbx. I have dloaded all the latest plugins and that just makes matters worse. Exporting to 3dsmax 8 sp3 from maya 7.0 uisng the old plugins kind of works apart form it breaks the envelope size when skinning and adds weird legacy bone stuff. with the latest fbx…
Hi there! I've searched the forums for some guidelines on how to sculpt metals in Zbrush. I'm not very skilled sculpting, and I'm a bit lost on where to start to make metals look like metals. Usually I go with 3dsMax to make hard surfaces, but it doesn't seem feasible for this cartoony/damaged/weary metal cauldron I'm…
Hi guys, this is my first character wip based on a photo i found on the net. So far everything has been modeled in 3dsmax (with a little help from makehuman) and the only thing i've zbrushed so far are the gloves and a little bit of the face. Zbrush is also very new to me so I hope this thread will help me along the way…