Hi guys, this is my first character wip based on a photo i found on the net. So far everything has been modeled in 3dsmax (with a little help from makehuman) and the only thing i've zbrushed so far are the gloves and a little bit of the face. Zbrush is also very new to me so I hope this thread will help me along the way especially when it comes time for textures, hair and overall composition!
So here's my first in what i hope are many wip shots
And here's a fast paintover in photoshop to give you an idea for the hair
Replies
Nice work, keep it up!
Also her upper thighs look funny, the crotch too.
this is the best pic i could find that matches you girls stance
http://www.imageenvision.com/md/stock_photography/sexy_young_blond_haired_caucasian_woman_wearing_a_flower_in_her_hair_dressed_in_a_floral_shirt_blue_jean_capri_pants_and_flat_sandals_standing_with_her_hands_on_her_hips.jpg
You've got some photo ref that should be able to get you a lot of what you want for the female form, but it's not going to provide focus, color palette, and overall concept.
Start with a nice overview sketch--if you're not that great at drawing don't worry about it, just get some colors blocked in to think about the character as a whole, even if it's just a trace over whatever photo reference you've got going for her body. If I may:
I don't think you'll have trouble with the particulars (looks like you have ref for helmet and gloves for instance), it's having a united concept for the character to go off.
There are a lot of talented modelers that nevertheless end up with a sort of jumbled, unfocused mess of a character--despite tightly modeled particulars--because they didn't have a working concept.
It can evolve of course, but don't underestimate the strength of having even a crude sketch to work from+high res reference for particular elements.
Having fully dialed in orthos with call-outs on details all drawn out for you is better, of course, but it's hard to get a concept artist like that on a personal model
Gauss, i'll definitely do some more photoshop concepting before the next phase and try and get the look i'm after early in the process. I have a great studio photograph of a chinese woman in this pose with helmet and gloves and hair like that which really caught my eye and got me inspired to model this character.
CheeseOnToast, thanks for pointing that out. I'm also not happy with the face and will definitely spend more time on expressions and getting a better look happening with that mouth and those eyes.
Jet_Pilot, the reference photo i have also has no gap between the thighs so thanks for the advice, i'll definitely fix that up.
n88tr, the hips are very slim and was kind of the waif thin look i was going for like the model in my photo reference but she could do with a little more shape
beartraps, the hair is going to be quite difficult i think to pull off I think, but i wanted this frazzlled kinda look happening.
AaronF3d, good point, i'll try and make that neck a little more feminine!
I'll post the ref pic i have when i get home tonight so you can all see the kind of look i'm going for
Great stuff! Thanks everyone
If you're new to character modeling, I would suggest you model the character in a more neutral pose first and then pose it again when you are done. It will prevent you from falling into the pitfalls of "what looks right for the pose" and what is actually anatomically correct. I can already see some areas where it looks like you might already be having that issue. Mostly below the belly button. The legs are too thin and doughy and do not look like they connect properly to the pelvis. You need to imagine the underlying forms and how they affect how the body moves, but once again, you would probably have less problem with this starting from a neutrasl pose.
Keep it up.:)
See these for heart shaped faced girls:
http://my.smithmicro.com/mac/poser/index.html