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maya to max fbx problems

Ruz
polycount lvl 666
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Ruz polycount lvl 666
Has anyone had huge problems converting maya to max using fbx.

I have dloaded all the latest plugins and that just makes matters worse.

Exporting to 3dsmax 8 sp3 from maya 7.0 uisng the old plugins kind of works apart form it breaks the envelope size when skinning and adds weird legacy bone stuff.

with the latest fbx plugins its just screws up totally, warning about unsupported bone scaling -
all the bones are in the same point in space with the mesh totally borked

driving me mad

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