Hi all i'm working on this hand painted weapon. painting at this stage is not done and i want to add some more details and color variations but not sure if the overall look of the model and values are correct. maybe it needs some more highlights to be added? want to establish the larger details before i move to the smaller…
Futuristic looking bullpup weapons. Still uploading my older works, which do have some minor parts made by other people. My new things are 100% made by me. So if you see work of mine with credits; you know it's old. Credit to Yeehaw for the flashlight. Credit to Benjoo for the Vortex bubble level and Magpul PMAG20.…
Hey there, I've just finished my first normal mapped weapon: 424 tris, made in maya. The squares on the end of the cylinders will be alpha mapped. I'd like some help to produce an occlusion map or whatever it's called, for producing a map with a Global Illumination look to it. I'm not too sure how I do this in maya,…
The top rail was made like that (and is on some other weapons too) to counter perspective and avoid moire effect in FPV, this goes against realism, but when the weapon is seen in first person it's easier on the eye. it was also the first gun made in the project, when things were a bit more stylized.
Hello everyone. I'm started a new personal project. I wanted to create a custom weapon, and my choise fell on submachine gun "LWRC SMG 45". While work on the upper receiver is almost finished. Everything else is in the blockout stage. I use live boolean + dynamesh workflow in zbrush. Blockout in Modo. Ref board:
First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
Hi, I'm currently employed full time at Frontier, working on Elite:dangerous. I'm looking for a fun project to work on in my spare time. I'd prefer to create weapons but I don't mind doing some props as well. Portfolio: http://joostvanhoutte.com/
Hi polycounters! I think its better to put all related content in a single thread instead of many small threads, so i'll be posting all the fantasy weapons i'm making for Skyrim here. Critiques welcome :) First 3 highpolies:
HelloMy name is Simon Mercuzot I'm looking for remote / contract / freelance or part / full-time employment. Summary:-> I have 3 years of experience in 3D modeling.-> 2 years experience as a store publisher.-> 2 years of industrial design in carpentry.-> I specialize in hard surface with a preference for weapons. But have…
Very long time lurker, first time poster. I am a bit apprehensive to post knowing that there are so many talented artists here, however I need to get some honest critiques so that I might improve. My first project up for slaughter is a concept from Warhammer, a dwarven weapons shop. Concept art: Obviously some things…