Hey Guys, I've been using Maya at work for the last couple of years and have decided to start toying around with Max again at home. If you have an object on some strange angle and it has lost its transforms/Xforms, what is the fastest way to recover the correct pivot alignment permanently? I can quickly setup a working…
Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech character, but will be a much more focused project. For the aim i intend to have a mech character with its two arms able…
Transformations can be applied to both groups and their objects. Check to ensure all transformations are set to 0 in Marmoset Toolbag. Because transformation information is stored with the object reference (afaik) , reimporting will not correct the problem, either try deleting everything and the reimporting it, or fixing…
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
Sure no problem at all, glad its working! I found another way to fix it, scale might not be an issue after all. It looks like the dive.bip file was saved out with quaternion curves and the biped in the scene was set to Eular. Changing the scene biped to quaternion before or after loading the dive.bip file seems to fix the…
[ QUOTE ] ... work around sorting issues with mulitple draw culls ... they number the layers of hair planes in the order that they will sort ... [/ QUOTE ] Thanks arshlevon. Yeah, this is the way we do it too. Usually we tell the exporter how many and which chunks of hair to divide the surface into. Then a particular…
Hi there, this is the first beta-release, so there may still be a lot of bugs, limitations and only a basic amount of features ;) But since it allows you to place at least existing objects with the tools of maya, it may be useful to some of you, so we release a first version. I created this thread so we have a clean spot…
Normally I'd guess that you have weird transforms or frozen transforms on your blend shape source. You could try using match transforms in that case. But it looks more like it's sliding along one of the head bones, were transforms frozen before you skinned it? Head mesh as a child of a head bone?
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…