Hey guys, been trying to get my head round this for the past few hours and can't seem to get anywhere. I'm using Mudbox to sculpt and paint a stone column, but I've got a problem when it comes to texture painting. Whenever I try to paint in Mudbox, I get this strange 'grid' effect that I can't seem to eliminate. The thing…
I have been noticing that some high level weapons artists have metalness in their materials in where it would be considered painted metal(which would mean no metalness). I have seen this on multiple occasions on Artstation and also in texture packs. This is very confusing to me as in reality, only the exposed underlying…
Well, I finally tried to use photoshop to paint my model ... due to some unexpected advices here and from a friend ... and well ... the last time I tried it it was 5 years ago and it was a real pain ... but nowadays they've gone far and frankly, it's quite usable, more than zbrush and mudbox imo ... :) Thanks for the…
I watched a video about WoW's engine from the latest blizzcon. They showcased their terrain painting features and I was really curious as to how they were able to paint textures onto very low res terrain in high detail. With Unity, as far as I know you can only really paint terrain in square tiles. In their engine, they…
Hey guys I just wondering (please refer to the picture attached), why painting tool in mudbox has some kind of gap when painting. and when I try to paint its like repelling. Help plz how to fix this
OK, there is a sort of filter trick. Take a photo-sourced texture and play around with the reduce noise filter at max strength while playing around with the sharpen details slider, you can run it multiple times. You can then color sample & paint over it, it's not a replacement for painting skill and if you aren't careful…
So yeah sorry, as you can see I don't explain workflow a lot :P Initially I painted over an image of the character quickly to get the direction, this guy has a lot of individual geo pieces so for me, its a lot quicker at first than painting blockout over the whole thing's geo and easy to play around with adjustments for…
So I saw a few months ago that Toolbag 4 got its own painting feature to compete with Substance Painter. I haven't tried it yet but wanted to ask how flexible it was? Like is it only designed for high end texturing (procedural auto-mask materials and such), or does it also support basic features for hand painted textures…
Hello I just started joining this forum and I'd like to encourage myself to start posting here and receiving critiques in hope of boosting my ability as an artist and my confidence in my arts. I realize myself that I really am not confident at all in my works, but I really do want to improve to be better in painting…
I'm attempting vertex painting for the first time but can't seem to figure out what I'm doing wrong. I've followed the standard tutorials but I'm must be doing something wrong because when I try to apply the "paint", nothing happens. Here is my material and mesh paint options, very default stuff, no tweaking initiated yet.…