I have been noticing that some high level weapons artists have metalness in their materials in where it would be considered painted metal(which would mean no metalness). I have seen this on multiple occasions on Artstation and also in texture packs. This is very confusing to me as in reality, only the exposed underlying metal surfaces(through edge wear, scuffs etc) would have a metallic value but not the actual painted surface.
I'm not talking about weapons like a Desert Eagle where the body is obviously metal with no paint on top whatsoever. There is also 'gun metal' which is metallic but that is never black or even near the color black. Here is an example of what I am talking about:
https://www.artstation.com/artwork/qAorrLYou can see that only the wooden parts in the metallic map are black(as in non-metallic) but everything else is metallic. The magazine looks painted black to me but has a metallic value in the map all over. It even has edge wear revealing the metal material underneath but yet the whole object is metallic?
Is this done just for aesthetic value(it just looks better?) or is there such thing as a black colored metal that is not painted?
Replies
Reality is you can make things look good even if you completely do everything 'wrong'.
If an artist is following the basic guidelines and principles of the PBR system it still leaves a to be decided by personal taste. There's a similar discussion about the importance of PBR and material values here: https://polycount.com/discussion/comment/2711887/#Comment_2711887
Thanks heaps for the detailed reply. I have started to look into parkerized steel and it is used quite frequently. Now I have a question that you most likely already knew I would ask, is parkerized steel considered 'metallic'? The Parkerized Steel in Substance Painter says it is Metallic but not sure if this is accurate.
The slide of this Glock is Parkerized, would I have it as metallic?
Also, how do you usually find out if a gun has been parkerized? Can you tell from looking at the metal? I am struggling to know if this standard Uzi is parkerized or if it is just a painted metal/ceramic coating.
This is a really good point to make, a lot of what you are going to do for a prop is dependent upon what your target output is. If all you want to do is make a render out of marmoset then thats fine. But if your target is a game engine if it doesn't look right in your target then you've lost the plot so to speak. PBR is a way to guide that consistency between target render platforms as physically accurate systems will respond to lighting in a predictable way. It is possible to work outside of those guidelines as well.
However, thx for your detailed information. I have the feeling everyone should have a FrankPolygon around to ask questions about metal coating!