Looks like to me that the knives blade isn't sharp enough. Don't be so hard on yourself, you've just started modeling, you can't expect much, it takes years of dedicating yourself to modeling in order to model anything with good amount of detail and really good topology. Are these done in blender? All in all, not bad for a…
Ok now. I see the source of the error. My console: [COLOR="White"]No pure server whitelist. sv_pure = 0 VAC secure mode disabled.DΨλЯF √λĐΞЯRu|Ҳ∙E connectedRedownloading all lightmaps] sv_cheats 1] thirdperson] thirdperson_platformer 1] thirdperson_platformer 0] thirdperson_platformer 1] firstperson ] thirdperson…
Thank you everyone for your interest in this project, the role has been filled! ----- Hello, I am seeking to hire an artist to create a 3D model of Earendil's flying ship, Vingilot, from The Lord of the Rings. I would like to print a 3D miniature of the model and gift it to my partner (so this is a non-commercial purpose…
I'm looking for someone to create a game-ready Kurganets-25 IFV model. If interested, please contact me on discord at fungus117, or message me on here if you can't.
Getting close to finishing the modeling side of this project. Still currently working on the hair, then I'll most likely put everything in a texture atlas as well as tweaking some normals.
I was contracted by my client to produce a character design for their vtuber model. This part of the project is complete and images of the design are attached. My client now needs someone to model and rig the design for use with a vtuber set up. I'll pass your contact info/portfolio off to the client, and if they're…
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
This post is a bit obsolete now. Decided to restart and try another method, which worked out MUCH better. Fine tuning that and I'll post the results next Sunday. ___________________ Hello, I am one of the least experienced of the group with only having been modeling for a little over a half a year now. The programs that I…