Hello everyone! I want to show you my last environment made with unreal engine 4. All the assets and textures are made by me. For this project I used Maya, Substance painter, Substance Designer, Zbrush and Unreal Engine. Hope you like it
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.
Heeeeello :) I want to start designing a new Air Glider model. I haven't started yet. And I'll do it on paper first, but what software do you use for such a thing? for Mechanical Engineering, or Aeronautic Engineering designs ? Just any ?