Hi Fellas im a visual effects Student who has just finished his course. I have decided to make a game with some of the other Students from my class and was wondering if i could get your opinion on some things. We are making this for our portfolio so we will try to make this good. What kind of extra things are people…
i use youtube/pinterest (pin: shows where to find the artists usually & stuff i did not think to look for that can help) for stuff & perhaps things not thought of if you are going for "buildings" "environment", looking into how they are constructed will help before building. (eventually people add live-ables into their…
Hi guys this is my first post here. I am working on a medival house and have textured half of it in photoshop and planing to texture the rest in substance painter:) but i cant find a way to add custom shader to substance painter that supports specular gloss shader…
So I was using DDo with great results, so I made a file and it looked great, but I could never recreate that again. Using the exact same settings and maps. Something is just off with the specularity of it. See below Before(good results) Attachment not found. After(bad results) Attachment not found. My setting are very…
Hi ! Here is my first try of python and blender scripting. And it's a bridge between Blender and UVLayout. --- UI --- --- OS Requirements --- - Windows 8/10 - Doesn't work on OSX --- How-To Setup --- - Blender>User Preferences >Add-ons>Install add-on from file>Select uvLayout_Bridge.py - And it will appeared in UV…
I felt my ears burning so I thought that I would drop in. Shawn pointed me in this direction actualy. Well I'm glad to know that so many high end shops are interested in the DVD's, I have endevored to keep them at a true intermediate level that asumes you know how to use Max and that you have done all the shipping…
Hey guys! I am wondering why assets with textures/ shaders created in Substance Painter look way better in UE than assets with textures/ shaders created in DDo. My DDo assets look pretty nice in 3Do, but imported in UE they look flat, colours and shaders are off and need adjusting. On the other hand I can directly import…
I've found the curvature maps to be a real source of frustration for my workflow. The ones DDO Creates are tuned to DDO but are created from normal map information treat the entire texture space as a single entity so you can get some bleeding detail between UVs and weirdness going on at seams as it tries to interpret…
Hi, I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO? It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal. Is…