Hello everyone, I have been struggling with color and this drawing that I've been working on has left me frustrated. I am unable to find the solution to fix the dog. It looks very bad and I don't know how to fix it. I could use any and all advice that can be given. I looked up references of dogs heads but it just winds up…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Hey Polycounters, just wanted to show you some of the stuff our team is currently working at. Below is a video of our prototype which was developed by our team of 13 students within two months. It shows off really basic gameplay and a mostly blocked out environment. Obviously, features are not yet fully implemented,…
Dynamesh is basically a cheap imitation of the voxel functionality in 3dcoat. While it's better than nothing it still falls far short of the fucntionality found in 3dcoat and probably sculptris (only played around in it for 5 mins) Dynamesh requires active management and has artifacting issues, like baking the stretching…
Sculptris is nice, free and basically like playing with clay. UE4 has a ton of content examples, and is free as well, a kid should have fun looking at the included levels seeing how they are made.
[ QUOTE ] That won't fly. In order for someone to claim it as an influence they have to have played it and I know for a fact that they haven't been able to move a single copy off store shelves. [/ QUOTE ] And common sense plays a part in media bullshit when...? Just watch, tragedy to blamefest in 3...2...1...
So here we are! This game was created in 4-5 month of work while doing freelance stuff too (but reduced). I've used the unity iphone standard version and most of the code is in unity-java-script but at the end I switched in some cases to C#. the Backgrounds where painted in ps or rendered from max and except of the first…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
[ame=" https://www.youtube.com/watch?v=bdPNyL9XWjc"]GDC 2013: 'The Other Brothers' - YouTube[/ame] Little bit of the game here whilst talking with Touch Arcade, it'll be released on the 4th April on iOS - thought I'd share with you all :) The game features work from fellow Polycounters Thomas Pasieka and Bjorn Hürri as…
have you ever tried to actually go with form and function equally? How can you just claim that for anything to be plausible it has to look like shit? same for the guy who made the claw hammer comment. It just comes off as ignorant. Just explain to me by what authority you make this claim.