3_Modeling
of Mini One First car Hi
3DModelers, I am back
to show you more things about my car. So I continued by creating the dashboard.
I began by extruding the border edge of the bonnet, and then I made this shape
by extruding the edges. Finally, the dashboard had three sloped gaps, and I
modeled them by using Booleans…
I like the concept and how the bone has been rendered with mudbox. There are only two glitches in the design which bother me a little, about the metal blade shape. First is the big squared end. It seems a bit too technical for an axe made by a bone. How do they got so straight squared edges? Well, I know that mudbox can…
Hello guys, i'm new on Dota 2 workshop, yesterday i starts modeling a weapon model for Axe, i was following everything they said in the workshop hero requirements.. what's the problem ? Problems: 1- i exceed on the number of tris and i didnt even finish my modeling 2- i'm useing 3Ds Max 2014, do i need Max 2012 to import…
With this project, I challenged myself to create a game ready asset. I created this axe using Maya, ZBrush, Unreal Engine 5, and Photoshop. I am super proud of how this turned out, I worked super hard and I think it shows! Original concept by Alexandre Caodou!
Heh, when I read "Bulldog Executioner" I was expecting it to be like a fancy mech or something, not so literal. I'm actually really digging the asymmetry aspect to the armor right now, the boot and hip guard plate things should probably be mirrored but it might be worth considering leaving only one arm piece, since the…
Hi all, So Ive decided to get good at content creation for dota 2. Ive definately got a long way to go but hopefully with some good ol practise and feedback Ill be able to get there. So over the last week Ive been busy with an axe for axe. (no pun intended) I've decided to scrap it as i feel like the design is too simple…
THE GAME: Ike's Axe (Temporary Title) A cute, cartoon-y platformer for the more casual player. Shorter stages but with multiple paths to follow and numerous collectibles. Challenging boss fights! Currently has almost 30 playable stages. (18 of which may be seen in the demo) A demo of the game can be found here:…
Hey all, I was recently doing a daily and decided to try out doing a metal/rough texture of an axe in Substance Painter. On a whim near the end of the texturing, I decided I wanted to add a little moss on the axe and use a smart mask to disperse it. However, I noticed that the transition to Metal to moss was very drastic.…
We were going for Dark Souls-like combat. (Here's a quick video if you've never played one) https://www.youtube.com/watch?v=CNlPl6Cfe7c I'm not sure what you mean by the freeze-frame effect to be honest, if you wouldn't mind to elaborate a little I'd appreciate it! And don't worry, we had no intention of including a…
Hi, this is my workshop, currently I've made two weapons for dota 2 and both have been submitted to the workshop. Here is a link to my workshop: http://steamcommunity.com/profiles/76561197992249996/myworkshopfiles/?appid=570 My second weapon: Corpse Breaker - Axe This is a spine connected to a head with a blade coming out…