Hi all,
So Ive decided to get good at content creation for dota 2. Ive definately got a long way to go but hopefully with some good ol practise and feedback Ill be able to get there.
So over the last week Ive been busy with an axe for axe. (no pun intended) I've decided to scrap it as i feel like the design is too simple and does not realy meet the dota asthetic. I will post the work here anyway as hopefully someone can point out where exactly i was going wrong and we can avoid that in the future.
SO this is what I have decided to scrap. I learned a lot by doing it but decided to try something else. I came up with this concept for a romanesque type of sword. Would something like this be better suited for a dota item?
Will do some more sketching and brainstorming to see if i can come up with anything badass. might even join in in the dota 2 noob thread. see how we go.
Thanks for any comments!
Replies
still a work on progress. Kinda disapointed I couldnt get the sculpted detail to show up...but i gues 256x256 will do that. C&C would be great!
I dont think its down to the bake. just simply to fine a detail to display on a 256 texture. baked a normal and an AO
EDIT: and a close up as photobuckets compression is terrible..
Painted in the sections i had sculpted out with other colored metals als suggested and multiplied a cavity over the top. quite happy with the result.
Any comments on the further design of the sword? what needs to happen for it to have a chance of being accepted?
Beauty shot:
http://steamcommunity.com/sharedfiles/filedetails/?id=244431243&searchtext=
For my next project I have decided to do a set for Tidehunter. It seems to be a forgotten hero when it comes to the workshop and I feel he needs some love.
Thinking of doing a mining themed set, replacing his anchor with a pickaxe and giving him a cute miners helmet and toolbelt. also thinking of having him drag a canary cage around behind him. However, I was wondering whether valve has issues with sets that have a real world theme, as you don't see a lot of them around. Does anyone have any comments on this?
Started work on a Wind Ranger set, Will be posting up the progress I'll be making. C&C always welcome
Been working on my painting skills and finished up this concept of an axe. Feedback would be great. I need some help with filling in the large plain pieces of the blade. not sure how to approach it. Thanks!