Hey everyone! I've started my first big personal project in quite a while in hopes of giving the old 'folio a boost. I'll be creating a small environment in Unity consisting of interior and outdoor spaces. It's actually the spiritual successor of my unfinished Showdown entry, Sci-Fi Giant's Causeway, that some of you may…
We're a team of AAA
veterans working on innovative stylized sports mobile games using Unity
2018/2019. We are searching for
an experienced and technically savvy environment or generalist 3D artist to
work remotely with us under 4-6 months contract (could be full time or part
time; can lead to another contract after this…
3D Modeller for Unity Games Gamar Ltd-Farringdon **** Please No Recruitment Agencies ***** Gamar is the world's first 3D augmented reality platform which allows anyone to create their own games that interact with the world around us. Our clients include top brands like Madame Tussauds, London Sealife andThe British Museum.…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
For those of you who use the Unity Game Engine please check these awesome news: http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/ So many incredible updates coming it makes my head spin! :) Thomas
Hello everyone. I'm sort of new to texturing, so I'm hoping you guys can help me out. I'm trying to model/texture broken glass in my game inside Unity. A friend of mine suggested that I could just punch the hole out for the broken window by using an alpha mask. I'm testing his suggestion with just a basic square hole so I…
Hi there, This is more of a Unity problem but I will need to work with this in Maya to solve it. Basically I have a rigged character with a hat, belt pouches, and a gun guided by various parent constraints. I also have an animation where the character draws his gun from his holster and aims, which is done with keyed parent…
Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…