Curvature map shows grey as flat, darker as the angle approaches 180 degrees concave, and lighter as the angle approaches 180 degrees convex. So crevices and such are darker, while edges and such are lighter. It doesn't work so well with floating or unconnected geo, so AO would be substituted there.
Hey there, You still have some issues with your model so i advice you not to start making any kind of maps and try following your reference more closely. For example the golden details around the hilt aren't "sewed", there are kinda floating to say so. Maybe it's just me but i also think the scaling is a bit off on the…
they are all great...I really like de the D just like DawnHeart said maybe comanding the bee gesture would look great on it...another thing is like.... is Syndra and I think one that one oh her traits is that she floats...and on those thumbnails shes on the ground...maybe do the perspective a little bit more extreme to…
you could probably salvage them. the first one, the pick up of the rock just feels light. all this effort just for it to float into his hands, kinda thing. second shot feels very floaty. especially the landing. so you could try and just push the timing. looking agian, the first isnt terrible. but if you apply anywhere with…
If anyone stumbles on this post and is wondering about renaming properties before instancing, get_geo_property and set_geo_property works it was just user error on my part. For translating all the instances rather than doing it in the viewport you need to put a "translate_points" node between the cache and the…
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Theres no muscle structure here, the face is only identifiable because it has eyes and a mouth. The mouth is way too long and shapeless, it should look more like a stretched out heart but you mouth just looks like flat lines. Not to mention the edges of the mouth end in points, this is no good for modeling. The side view…
I am a little late but I will post this none the less for whoever views this thread later. You can create a tool to copy transform values from one object to another rather simply. Go into the script editor and under MEL paste this code: string $selCtrl[] = `ls -sl`; //Get values from Source… float $srcTX = `getAttr…
I am getting a strange artifact on the surface on the top of a simple table model I did. It is a bit hard to see on it's own, but shows up easily when tiled. It is the light spot in the middle to be clear. And this is what it looks like in Substance Painter for reference. Regarding the model. I used blender to make it. I…
It's too busy and unbalanced. The original has places with high detail (barrel construction, scoper area, battery) and places to rest your eyes (top curve, front grip). Yours has neither. You've made the barrel and scope a series of simple cylinders, not having any interesting milled shapes, and you've cluttered up the…