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Normal artifact on flat surface from Substance normal map.

I am getting a strange artifact on the surface on the top of a simple table model I did.


It is a bit hard to see on it's own, but shows up easily when tiled. It is the light spot in the middle to be clear.


And this is what it looks like in Substance Painter for reference.


Regarding the model. I used blender to make it. I turned on the "Shade Smooth" object option, and that is it as far as normal editing goes. The highpoly is the same model, but all the edges are beveled.

If any more info would help, please let me know. If anyone has any ideas, they would be greatly appreciated.

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