Well, the accuracy is craaaaazy (obviously because it's projected 1:1 :P ) - i did the highpoly with dynamesh - textured it with spotlight - decimated to lowpoly - Retopo & UV in Max - loaded the new lowpoly in zbrush and used ProjectAll to get the details and polypaint step by step per SubD on my object Sadly as…
Hey foreverlost, I appreciate your interest of my work :D With those seams that you are talking about, I separated each of those so I could keep dynameshing those parts of the model individually without dynameshing the whole sculpt. Once I was done I attempted to piece it all together, but I was having a tough time…
@cryrid I don't like working with subdivision levels, I've got used to using dynamesh and projecting everything on the final stage Merging multiple layers into one looks awful without using a dynamesh, for example if you're merging character parts UV's got only one island and looks very messy also there are bugs which I've…
I'm flawed by your anatomy sculpting, great stuff. Do you use reference on another monitor or from a book or something, or is this all from memory? The fact you're protraying the character piece-by-piece (dynamesh is love, dynamesh is life) is something I could never dream of doing. (Just basemeshes for me thanks!) I also…
So it took a bit longer than I wanted, but I was able to finalise my design for this guy. Big round upper boddy, silly stubby legs and covered in mud. Now with the design locked down I start modelling. Started with a base mesh in maya made up of various shapes to get the form so I wouldnt have to mess around in Zbrush and…
I've been doing this revolver for a little while and am trying to shoot for a game-ready first-person revolver. So I've been making the high poly in Maya, does it look like it's ready to be thrown into zbrush? Here's an imgur album of everything. http://imgur.com/a/bJYPi included the reference of the revolver I'm making.…
I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…
Hey, sorry for the late answer ! :) Thank you so much for your feedback and for your interest ! @BoonS Yeah, I tried to adapt it while sculpting ! II'll probably hand paint it, because it's what I love to do haha ! But maybe something like Overwatch shoud be cool too ! :sweat: @kimarh For the armor parts (leather) I mostly…
The biggest flaw and wek point of mudbox in terms of sculpting is that there's no equivalent to dynamesh in it. Correct me if I'm wrong, last time I touched it was the 2015 version... I really enjoy the simplicity and straightforwardness of the UI, I never felt loss and was pretty quick to grab but the problem is that when…
Hello polycounters, Hope you're having a good day! I am going to share a personal work which i started a long time ago but decided to finish it finally. Currently, i am on highpoly stage and the asset was done based on Lars concept. Concept link https://www.artstation.com/artwork/XB1Km0 Please note that my model is mainly…