I've been doing this revolver for a little while and am trying to shoot for a game-ready first-person revolver.
So I've been making the high poly in Maya, does it look like it's ready to be thrown into zbrush? Here's an imgur album of everything.
http://imgur.com/a/bJYPi
included the reference of the revolver I'm making.
Any critiques as far as what I'm missing, should add on in maya right now, or does it look ready to be exported into Zbrush now?
There's a lot of parts I want to dynamesh together to make it flow really well, I figure just get two somewhat decent shapes clipping and dynamesh it and clean it up. Is that a good workflow?
Replies
While thats not exactly what ur referencing, you can see the shape of the hammer better here. part 21
some details like screws you could leave for after the zbrush phase but i would get in all the major structural details before bringing it into zbrush.
Any other comments or crits before I start sculpting?
Got to finish a lot more detailing on it. Retopologized the chamber for a test and it was able to pick up a lot of detail, which is good. Got a lot more work to do, especially on the handle and hammer.
Can't wait to start texturing it.
Anyone have any comments about the barrel texturing? Is it sucky? Shitty? Great? Let me know please !