I'm bored writing Python so here it is. From right to left. - Start with blocking out the slope and general shape of the door. - Select the top edge of the door and extrude down. Use scale tool and squeeze it in Y direction so it's flat. Use "v" key and snap it to the same level as the bottom vertices. Merge the vertices…
Progressing the learning this past couple of days. I'm a complete newbie to zbrush. So I've been watching a lot of the training stuff and getting used to moving around. Did some real small simple tests, the door which I tried modeling in full in zbrush over multiple hours using the projection master. After not getting the…
Hello all, my first post of what i feel will be many, as the MudBox bug has bit hard. I've been modeling off and on since about 97-98, but never really got into it seriously. I had a friend who was a professional who i got an old version of Lightwave from, and from time to time i would make models for my Quake levels and…
[ QUOTE ] Seriously guys, the graphics arn't the greatest, but good enough that the game overall could be quite enjoyable. [/ QUOTE ] But this is what I don't get - WHY aren't these graphics among the best? When assets look poor, it's generally because the developers lack experience or don't have the time to do it right.…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Thanks for sharing. Works better already. A small lamp somewhere around the door or over it could work, since it would insert some color gradients around the door. Would also make sense in a game if you want to attract the player through the door, there.
looking at it now, the door is a bit small, but its slightly odd, the door in game is the right size for the character, yet the stairs on the side of the building are also the right size, but in the pic, the door appears too small for the stairs. Maybe its just me.
actually its just a trashcan, C and C welcome this is an enviromental prop for a police training program im working on. ive been focusing on enviromental models and scene and particularly on textures and uvw mapping