In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
Back again! Heres my character design for the blizzard contest. He is meant to be a npc found in the WoW world. I imagine him as an old martial artist master who has returned to his secluded village in the swamplands. Feedback is greatly appreciated! Thanks!
Hello, I created a topic in the Sound Design section for Riot Contest on 09_11_2017. I edited it (as rules says that it has to be updated), and now it has been deleted, without explanation. Can you put it back or explain what's wrong ? Thank you :) Pierre
My sister (Bee) and I are designing an 80's sci-fi anime themed m4a4 for the Polycount contest. The main illustration idea was inspired by the anime "Plug suit" and the space suits from Gundam
Hello! I also decided to participate in the contest. I want to do a redesign and make an illustration of champion Kayn. Now I sketched the composition :)
So here are my final sheets! Not really satisfied but I learned so much during this contest! Hi guys! so I'm going with Shyvana the Half-Dragon and here is my first wip
For this contest I want to do a re-skin of Fizz. I came across this deep sea zombie concept art and though it was interesting. I like the glowing elements of Fizz and want to emphasize that too.