Hello guys. I want to show you my latest work. It´s a HK 416 rifle and I made some changes to the original model and gave it some attachments. The stock is a magpul CTR because I don´t like the default one, I added a reddot sight, a laser, a magpul AFG, a ranger plate for the magazine and a solarforce L2M flashlight. Feel…
Ok so what to wear is only part of my question. On Friday I have my first interview at a game studio. I just got off the phone with them, and had a pre-interview, which I think went well because they scheduled me to come to the studio... So serious question, what do I wear? I am only 20, so is it appropriate to wear a…
I think what he's - possibly - trying to mimic there is the fact that many times field-expedient camo finishes on rifles are done with scrounged paint that has wildly varying specular qualities. You're right, it's not technically correct, but if he's using just that single grayscale spec (no split spec color & spec power /…
Current progress on sculpting out the pillars... I'm still pretty new at working with ZBrush and kinda find the program unreasonably frustrating (it's like they've taken all the lessons of usability and UI design everyone else has learnt and then wandered off in the other direction... this when I'm not wasting five minutes…
Hey guys and newbie alert! I'm experimenting with triplanar shading (different textures, depending on the angle of the polys), but I need some help. As you can see in the preview, the triplanar-ness of it is actually working - there's snow on the top and bottom of it, and grass on the sides. The transition between the snow…
Well there's alot of faff between your modelling app, normal baking app and your game engine. Normals differ within each so don't port accurately. Altho tools like 'Handplane' act like a middleman converting them for you for more accurate results. Plus I hear UE4 has worked specifically with the most commonly used baking…
Hells yeah! Someone I know had access to an industrial 3D printer and gave me a little 2 inch print of the first character model I ever made. It was seriously one of the best gifts I've ever gotten... so damn satisfying to hold one of your models in your hand. Anyway, this is looking cool man! I always like your…
Thanks for the links stevston, some great info there :) So tonight I went back to the drawing board and scrapped my multimaterial in Substance Designer which made use of presets with huge graphs and actually spent the time learning how to make a basic metal with a level of wear and some additional tarnishing on edges, the…
yes I am having fun tuning the stuff now on the nif anf with the f5 key I can preview faster so I dont have to waste time reloading all the levels .... altough I am getting an error about the lightining I dunno what that means ... for reference I looked at how they made the Ice to see the "parallax" texture and the…