It is a known issue that the gamma is saved out wrong when baking materials. It is related to Substance as everything else out of Max and Vray save in the correct gamma space. An easier way to work around this is to either A - Batch process them in Photoshop or B - Use the Vray HDRI texture to load all of your bitmaps. In…
Hey everyone! It's been a while - but here is my last episode! http://gim.acanaday.com/?p=238 It's been great having you all as listeners over the years. As I explain in the podcast, it's been awesome bumping into listeners and hearing how the episodes have helped. It really means a lot to me. This episode is all about…
By messy I mean the circular cutout isn't circular(I've no idea what a pool noodle is but I'm guessing the hole is circular) and the thickness isn't parallel. Also, the way the verts are spaced along the surface around the sides of the holes is resulting in a nasty thin area that really shows in the bake. Plus you have…
Immediate critique: Use the image attachment tool or host the images on a place like imgur or something where you can attach them and immediately embed them into the thread. Actual critique: Football guy's shoulderpads right now either need more reference, or basically need to increase the "awesome" level by about 137%...…
I'm might have something that puts games in perspectives. Richard, as a hobby. No, games are not expensive compared to some at least.. Example. My other hobby love (other than comics) is R/C Car Racing. Lets see, for the top of the line first class machine.. (1/10th Sedan) $420 Chassis kit Without Body/tires $250 Motor/ESC…
hey guys, posting this up because I think I'm stuck or there's no more optimization to make on it, but wanted some input. Currently the outside and inside faces of the wheels are not using square opacity, as we don't know if mobile devices will be able to draw that much overlapping opacity yet... we're supposed to be doing…
Hello everyone, I am in a bit of a bind. I took a look at the reflection subway demo with UE4 to find the floor tiles are around 118 by 118. which would mean the width of the room in the center are 236. I tried some sample exports of a plain box into the FPS blue print to find it being super small compared to the player. I…
Hi i am MasterManOfJustice , im coming over from thegamecreators , most people dont feel like typing my name so they just say MMOJ, or Master. Which is ironic because im no master. I come here with limited 3d skills (for right now) and i hope to learn from alot of great modelers i've seen on here :) Thanks Mike5424 and…
Hi everyone. :) I think this may be my first post of content on this forum. I'm getting back into poly modeling and game stuff after a long hiatus. I was hoping that I could get some C&C on my texturing work so far with this one aircraft? I'm not very good at painting and I'm only slightly better at textures. At the moment…
Yeah I'd agree that these programs are very convoluted, Maya in particular has been a byzantine labyrinth of epic proportions right from the beginning, not the least since it started life as a merger of a bunch of formerly standalone products from different companies. Not sure the Blender approach of throwing the baby out…