Hi Malcom! Try grabbing CrazyBump 1.2, and use the "Very Fine Detail" slider. I believe it does what you want! http://crazybump.com/release/CrazyBumpSetup12.exe cheers, -Ryan
Melody 1.2 can render the maps as tga files, it's in the normal map settings in the section where you can choose to render object/tangent space, displacement map, colour map etc.
http://www.vgcats.com/comics/?strip_id=152 Gotta get me some Kirby since my DS is just collecting dust right now. Can anyone predict how long the game is?
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
January- 198lbs March- 192lbs target- 175-180 by fall. I just started getting serious about it. I guess I just got to a point where I was feeling fed up, heh. I'm feeling pretty optimistic about it, for once.
How do I set up my attack animset so the when the bot reaches the player if starts attacking instead of walking. Here's a pic of my animtree. How do I add attack animset to animtree? Here's my animtree. http://forums.epicgames.com/attachment.php?attachmentid=1672&d=1304374015
Working on 1.2 Cloth sim bake prototype is working, now I'm working on custom bones setup cases. #b3d #Ossim #ue4 pic.twitter.com/lzAImWaTjq — Peter Gubin (@GubinPetr) October 24, 2018
Putting this out there: My friend is having a hard time finding a place to rent a room in Wellington. If you know someone who can be quick to contact, please PM me the info. Looking for about $170 + utilities a week.
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!