I am a big fan of Doug Jones. His Saru is the best alien charcter of the Star Trek: Discovery so far. I have finished modeling of the main shapes and now im moving on to surface details, uv and bakes. would love to hear some crits Here is my references and first zbrush renders.
Hello everyone! I've been working on this personal project for a month, hope you like it! C&C are welcomed and highly appreciated! :) Edit: 07/05/2017 Done! https://www.artstation.com/artwork/LJ4dr *fixed
I've been playing way to much Destiny 2 at the moment. I haven't progressed far as those amazing skyboxes stop me every time. This actually started as a piece inspired from a fishing location but it seemed a tad to boring with just a field, so I spiced it up with a bit of inspiration from the Sunken Isle in the EDZ. Its…
Hello everyone! I am a first-time poster. Just recently, I finished my HD remake of Gobul from Monster Hunter Tri/3 Ultimate. Let me know what you guys think! model You can find some more pictures of my Gobul model on my Artstation: https://www.artstation.com/artwork/w86zwY Post on Monster Hunter World…
Hello there. I am doing an online course for character art and I chose to do Mama Murphy from Fallout 4. It is the version from the artbook of the video game. The two images are referenced on the right. Comments and critiques are welcome. Thank you :)
Hello polycounters. First post here. I wanted to try my hand at pushing myself to make a high quality vidya game character. I've made a few characters before, but they were all really simple stuff- they can be seen on my Artstation. Anyway, despite having never played a Metroid game before (blasphemy!), I really like Samus…
I finally started a project that I've been meaning to do for a year now. Everytime I looked at it, it felt so overwhelming to do it on my own and I didn't even know where to start, but that has changed over the last year so here's my first pass at it. Grabbed a concept made from Jon Lane and made a blockout phase and light…
I am working on this Starwars fan art piece but I don't know if its ready to add hyper detail (Like skin pores) yet, it would really help if any of the pros could give me some advice and critique. (This was sculpted from a poly sphere btw.)
Thats a lot of polygons dude. Riots poly count limit of a normal character is 7k, max 12k with weapons and summons included. If your making a game model then reduce the poly count to 7-8k. Your highpoly is awesome, you'll get good details on your bake anyway. Ignore this if your making a fanart.