Yea sure here it is: And an Oblivion example I was trying to use for help/style guide. I'm currently redoing my arch thing to be more ruined than it currently is but yea I'll definitely come back to fix those bricks/walls. I've been watching my bro play lots of Uncharted and I'm going to check out Gears PC for extra…
I would recommend modeling it out with actual brick meshes, if you really need the silhouette to be affected. Most of the time you don't, a good normal map does wonders. Plus you can add individual low-res brick meshes here and there to emphasize edges. Here's an older example that combines two tiled textures, plus a bit…
thanks for reply. :) Example 1(metal): If you want a cube mid-iron and aluminum -metalness map: all white -albedo map: how can I split the metals? -glossmap: as you please example2 (non-metal): a cube half wood and plastic -metalness map: all black -albedo map: wood with the texture (without AO) and the plastic? this link…
Corpo-speak has been around for quite a while, LLMs only made it more accessible. So we see it everywhere now, accompanied by weird emoji listicles when it's a professional seeking work. It's text shaped in a way that should be more legible in principle but isn't in spirit because it's created by a hollow bot charging by…
Coming along well! The bump texture is looking a bit too billowy, a bit more like mud than like water. Ocean water usually has sharper peaks and rounded valleys. Here's an example from Dreamscape, an old plugin for 3ds Max. It is getting closer to water, but still looks a bit rubbery. Maybe you can adjust your input noise…
Come on man the guy asked for critique. that doesn't help any. You are looking purely for texture artist work I take it? you need to work on you presentation. i'd like to see the texture sheets as well as an in engine example. and you probably want to get more examples up as five isn't really much to go on. As far as the…
My goal is to get a clean bake for the normal map with few extra gradients, little projection distortion and smooth edges. Something close to example "G", but with the edges in examples "E" or "F" would work just fine. Here are my results being displayed in UDK with their uv's and a small description of the method used. In…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Invulse Games is currently working on an unnamed multiplayer top down shooter for iOS and Desktop. We are currently in need of an experienced 3D modeler/animator/skinner for in game art. Project Overview: -Top down, dual stick style shooter. This genre of game has been very successful on the app store so far. For examples…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…