Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything: In the shader profile: In the shader:
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
There is any way of inserting a pattern along a curved shape in zbrush in any way or something similar? Here is a example: I saw sometinhg like that in the past but dont remember how its done exactly. Thx in advance, as always.
I was wondering what guidelines people here usually adhere to when it comes to texel density. For example, if I'm completely unwrapping a prop, would 512 per meter be a good standard? (a prop that is at ground/eye level with the player).
Is it just best to ALWAYS make a high poly model, even on simple objects? (Assuming you're importing into UDK) This for example: Very simple yet, would it make that much of a difference if I had a normal map on it or not?
Is there a way to make a mesh in Blender that has a model's UV coordinates on a plane? This can have some use if, for example, I want to reshape Quake's models. With it, it would be easier to trace where the vertices are "supposed" to go.
I need to animate a moving spring. Any tips how to rig this, as the joint hierachy reverses after one turn(if animeted straight forward with FK) example picture of a toy spring http://www.lispring.com/photo/pc229384-metal_slinky_spring_toy.jpg
Hey Guys, I noticed if I have for example a cup on a table, from a certain distance it will not show the object casting shadow unless you are right up in the object's face. Anyone know how to fix this? Thanks!
Whats everyone's technique for making/setting up low-poly curly hair? I've been trying to figure this one out and all the methods I tried haven't really worked too well(see below example using planes).
Does anyone have suggestions where I can find good reference of American army clothing and gear reference. I'm looking for reference to that was used to outfit the american army in Battle L.A. for example.