Along with what other people have said, I'm a little put off by the watermarks on your texture maps. It assumes that a.) someone could make them useful without your models, and b.) they're good enough to be stolen. People put really good work up all over this site, their portfolio sites, and many others. I don't think…
To make somethings clear, incase it wasn't from those who skimmed through the video. Autodesk is essentially going to try 2 major things with Maya. 1.) ADF Voxel tech for Maya. So yes, Mudbox itself will be merged into Maya. Less teams for different software products, and in turn. More productivity for software…
@Darkleopard Thanks :D Your right, the stone seems bit too clean for my likings :D I'll definitely be changing the textures to match the concept more. Ground moss definitely needs alot more work, I really want that darker green into lime green like in the concept, need to fiddle around with the vertex painting a bit more.…
So after a few weeks I was able to craft a more better environment then the above I made before which was bland and boring. This seems to tackle my vision mostly but for the sake of saving some time I tried to focus on other assets and make them look as nice as possible. I can always do more better but I really needed a…
I would get rid of the circle base you have your objects spinning on. It's too basic and has been done way too many times. I would assume developers want to vomit every time they see something like that. Now, if you are going to do it, make the base into something creative. Like if its your tank, sculpt something for the…
>>DOWNLOAD HERE 73.5KB<< Download is for UDK version August 2011 and after, I have included two test maps titled "DinoTestMapJungle.udk" and "DinoTestMapMidday.udk" once the files are installed just open the files in the editor, right click map, play from here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _…
Final Update: So it turns out I've had a Polycount account for a long time but I haven't really posted anything :\ I'm hoping that all the talent on this website will help me develop my own skills and I'd be grateful for any feedback :) I'm primarily hoping to be a concept artist but if you want to see some other 3D stuff…
For this project, I have decided to a greenhouse concept under the name 'The Conservatorium'. I have plans to upload my work to the epic library store so users are able to download my asset pack and create their own greenhouses... or use the plants. with this said, i got onto researching into what type of items you may…
Good on ya for being meticulous about your workflow. Helps us a lot to understand where you're coming from :) Pipeline in regards to the plank. Dyamesh doesn't make good retopology mesh. It's only useful for giving you even quads at a certain density. At best, you could use ZRemesher, but there's ways to get a good retopo…
The approach seems different but after using both you might find its really not all that different at all. I would say the biggest difference is how you look at the shader tree and how mesh layers work, but thats it. At the end of the day, they are just layers with objects in a scene, and theres a layer system in maya for…