I believe your strongest piece is your Broken Castle, because it demonstrates you can take your high poly props into sculpting. But I think it's haphazard to apply with what you have right now. For starters, you have both character art and environment art. It's always advised to focus on one discipline as both require high…
The approach seems different but after using both you might find its really not all that different at all. I would say the biggest difference is how you look at the shader tree and how mesh layers work, but thats it. At the end of the day, they are just layers with objects in a scene, and theres a layer system in maya for…
As mentioned earlier, these are not supposed to be standard production environments. The wires are mostly bad and textures bigger than they should be. I totally get your point but I'm looking for lighting/comp feedback: Are there elements that shouldn't be there? Does anything distracts the eye from focal points? Aren't…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
hello and all that. My name is seth and I have just completed the first year of the computer games modeling and animation course at Derby uni. We now have pretty much five months till the second year starts. This means that I actually have some spare time to look at forums and stuff :) A tiny bit about me....I'm what they…
Hello, I’ve been practicing modeling for 4 months now so excuse me if I am asking evident things here. I know this is a subject that has been asked many times in different sites and forums but I would like to get a clear understanding of the whole process of creating game environment scene. My goal is to create a portfolio…
Alright boys and girls I am about to embark on my first real project, i'm looking forward to getting started and would love your feedback with this as I want to use this project to make some serious strides forward so. I am going to recreate the halfway fortress from Dark Souls 3, it is a fantastic looking area and one…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…