depends on if you have per pixel lighting or per vertex. At this point combining/clipping whatnot objects is pretty standard practice, as texturing does a lot of the work of making the form of a model. However if you were going into an engine or platform that had decent processing power but limited memory, and you had to…
Well what it comes down to is a chicken and egg problem. UV splits add vertexes and so do hard edges. I've outlined my process for avoiding making a model that takes up too much memory. But in what order do you do it? I can see that the sphere example isn't something I would've encountered since I wouldn't be adding a hard…
TL;DR - When working in photoshop there are dozens of ways to use your brushstrokes as a mask of some sort. Is there a way to do the same in Painter? I painted down some strokes on a model. I didn't set up the brush to affect all channels at first. Now I have a layer in Painter that affects the base color channel, but not…
Hey All! I've seen amazing pixel art here, especially love the demake dump. I'm the developer of the new game Retro City Rampage. We're running the first of many fan art contests to come. The task: To draw the PLAYER carjacking a flaming DLX-88 sportscar with his sweet light gun! You can add anything else to the scene you…
Couldn't find this anywhere so please link me there if this question is already answered something. What gives best performance in a real-time situation (video game) between a) a high triangle count model with vertex-splits but no texture, and b) a very lowpoly model with few vertex splits but a high resolution texture? In…
Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
Hi everyone! Checking a lot of different artist works i see in many of them different effects. The one i really concern is this Looks like a camera effect or technically the RGB channel isn't in the same position. How you create that effect? Many artist use ToolBag to make the final screenshot of they models, maybe TookBag…
Hey guys, i have been exploring substance painter the last days and so far i am really liking this software. However i am facing a problem when using stencils, the quality of both, the projection and the preview of the stencil is really low resolution. Heres the stencil i am using which is around 4000x4000 pixels: Howhever…
Hi, It's my first attempt at weapons. My friend has told me that guys at Crytek use decals for labels to make them sharper. Maybe you know any other useful techniques? Please tell me what do you guys think. As always feedback and advices much appreciated! Shots: Wire: Maps: Diffuse: 2048 Normal:1024 Spec: 1024 Lables Diff:…
Ok... so I had a silly little idea for a thread. Someone (in this case ME) begins by posting a picture that "represents" a band or artist, sort of like those pics where theres 50 bands hidden in symbols and whatnot sort of deal. The one who guess the right band first is next up to draw his/hers. Oh. Any media is allowed,…