Hi,
It's my first attempt at weapons. My friend has told me that guys at Crytek use decals for labels to make them sharper. Maybe you know any other useful techniques? Please tell me what do you guys think.
As always feedback and advices much appreciated!
Shots:
Wire:
Maps:
Diffuse: 2048
Normal:1024
Spec: 1024
Lables Diff: 1024x512
Lables Normal: 1024x512
Soft:
Maya, Xnormal, Photoshop, Marmoset
Tri (with mag): 4547
Diffuse turned out to be pretty big and a bit blurred, I will pay more attention to the pixel ratio next time.
Replies
Check out the greasy spots on this one:
This is a bit extreme but has some cool stuff:
I know it's not good to use other people's work as reference, but this guy's Mac 10 skin has some cool materials:
Every scratch and nick should have a purpose and a reason for being there. Don't just loosely put scratchy textures all over everything.
I've updated diffuse and specular, maybe it's even too dirty but believe it's better now.
Honestly it might be beneficial to start over. It looks like your AO is messed up too.
Sorry for bumping an old thread but I didn't have any free time to work on the Ingram.
I believe that it's a bit better now.
more:
http://krzysztofteper.com/ingram.html