hi everybody, please can you share some quick tutorial for shading and lightning to present untextured models? I see many cool renders but can not achieve the same look. Even if there is anyone who can identify the material I would be very thankful, thanks! adam-skutt-renegade2.jpg
What is the most universally used model format? I used to think it was .3ds, but recently I've mainly been seeing .obj files. From my investigations neither of these really seem to support animation though. Is Collada well supported in the main 3d applications already, or is there still some way to go for that?
Hi All, I've been out of 3D for a while and am getting back into modelling again but i'm very rusty. I have a rounded corner that I want to cut a hole in but I cant remember how to do it without it pinching. I've attached a picture to highlight my problem. Thanks Mark
I was bored this morning so i decided i should do a static speed model. Complete the object fast as i can from start to finish including highpoly normals and texturing. It took 2 hours Nothing special I know but its been a while since ive posted art
Hey man, I dig the over all model, it is defiantly a fairly solid model. If I had to critique a few things though it would be this. 1) The hair on the alpha could be softened a little at the tips giving it not so harsh of a feel. 2) The bump almost over is way to big for my liking, I dont know if its a style thing your…
Since there are lots of experienced people in this forum, I would REALLY appreciate it if somone could review my tutorial. To be honest, when I exported my model in the tutorial you can see I had an error in the engine. When I went to place my model, everything worked fine except I could not get rid of the "No Surface…
Hi! I'm an indie developer working on a tactical space game. It's a game inspired by Homeworld, FTL and Nexus: The Jupiter Incident. https://www.youtube.com/watch?v=X7qdQkih5_g We're at a phase where we'd like to start moving beyond temporary assets and I'm looking for a 3D artist that's a good fit for creating our ships,…
edit 1: embed pictures hello polycount i have been trying for the last 2 days to perfect my modelling on cylindrical surfaces, but i have hit a wall my high poly is always with some kind of artifact, regardless of the technique i tried, and i tried all the ones that i knew of, here is a list of those i tried and…