Hey guys, I'm using Marmoset Toolbag 3.04 on an older laptop with a Geforce 740M with 2gb memory, 8gb RAM, Intel i7-4710MQ @ 2.5ghz and just wanted to know if I would be missing out on any features/render settings by having such low specifications? It does take long to render out images but I'm ok with that as long as the…
So I know that you can set a mesh as subtractive by pressing alt and then using your brush to bring it out.. but this is a bit lacking in precision. what i would like to be able to do is to use the insert mesh function in the geometry panel and somehow set the mesh to subtractive and then precisely place the mesh. anyone…
Damn you're right, I've never thought so deeply. Your comparison illustrates what we have today pretty well. I hope soon in games we will get more detailed, beautiful and functional armor. Since you already said there is no project on the market that could set a high bar for quality, there is no incident. I don't even…
No, it's XML. You can either make or find a tool that parses and searches XML or you can write a tool that uses the automation toolkit which specifically deals with SBS/sbsar files and has handy functions for pulling the data out You could probably build a Windows explorer plugin fairly easily or knock something up in c# -…
The purpose of the exercise is to concentrate effort on the relatively small portion of the headset screen that's within your field of view. With a normal monitor you can see the whole screen (or near enough) with both eyes so you would be saving very little work for the added complexity. Plenty of games already mask the…
Most of the time when working professionally you will only get one or two images to work from. Being able to fill in the details of a design is part of the job. This is why there are specialized roles. For example: A good weapon artist knows about how guns work and how they look so they can translate a concept into a…
Hey! I think it looks cool. I like the volume and surface you got on the horns and some of the upper skull. Got some more context on the project? What's your goal with it? Textured bust? Game asset? Looking closer, I wonder about functionality, how would the creature look like if closed its mouth? If you plan to add color…
1st off don't be afraid to experiment, try things and to find ways that don't work. Finding out that something doesn't work, is one step closer to finding a way that does work. It's only a failure if you give up. When it is for your benefit to do so, but don't be dogmatic about it and cause more problems by trying to fry…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
Advanced Materials in Unreal Engine Learn on https://www.wingfox.com/c/8637_2670_14165 The core knowledge points of the tutorial -Know the types of textures mainly used. -Know the main nodes and the Material Editor interface. -Learn the workflow of the creation process. -Understand how to create material functions to save…