I don't really know where I can put that stuff... Because there is not really Mel script section on Polycount... Anyway, I recently had some problems with the basic Save option on maya 2008 with Vista... Sometimes it crashes Maya and kill my *.ma file... Then some lines for preventing of this stupid error... - First…
Unless you're making something that animates there is no value in showing me a video in fact - as a prop artist if the only thing you're showing me is a video you are actively hurting your chance of being interviewed because i will not be able to assess your work properly. Large clear images are what you need to show off…
Hi all, Six Times Nothing are looking to recruit one or two passionate, skilled and creative 3D environment artists to work with us on our in-production game development project, Dawn Of The Tyrant. About the roles: Firstly, please note that these 3D artist roles are being advertised as unpaid positions. We are looking to…
Hello everyone and welcome to the Monthly Art Challenge for the month of March !!! Hey all ! Nice work so far to all who joined last month ! I do my to keep giving you various environments so you can improve your skills and if new people join to be comfortable enough to start working on these concepts. This time I included…
neon lights make it run hardcore! 1.8 ghz dual core 3 gigs of ram 8800 gtx (768mem) vista my advice? the memory on here is fine, no probs, I've only had problems with HDD space (only running 320gb on here, runs out fast) and the graphics card was a great investment, seems to make it run nicer in some progs I need. CPU…
[ QUOTE ] Basically, IE is a bad browser, and all the hacks get worse, I am using TRANSPARENT png as LINKS and as BACKGROUND images - IE <7 dies, unless my HTML was encoded for it. At one point you say - IE FUCK OFF. Why should I make the lowest common denominator of STYLE (not content) a browser that hs failed to meet the…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Looking good! The quarry piece is really crisp and nice. Good composition, too. But I've read that its possibly not a great idea to use megascans for portfolio pieces like this because it calls into question how much you made. More breakdown shots might help? Im not an environment artist really so I dont know how much…
So for once you have your daily stand ups in most teams. Basically a 15min meeting with the team where everybody says what he/she has been / is working on a daily basis. If you have some dependencies this is quite a important thing to keep up with everyone (concept artists, riggers, guys working with your stuff in the…
thanks again for the replies! I'd like to tell you more about the project and team. The works were started about 5 months ago and initially we planned to make some peace of next gen so we made a tons of technical and concept art (i'll show you some later). Every prop (from cup to administration building) we tried to make…