I've been using Vertex Paint to blend some environment textures for a terrain demo we've been working on. I'm very proficient with Photoshop's brush settings, and I feel like having access to similar tools in Max would be great (Scatter and Shape Dynamics, specifically). Anytime I'm trying to do anything "smart", I'm…
Hi all, As some of you may know, our material generation tool Bitmap2Material is now available on mobile! If you like taking pictures of everything around you as reference or source for your textures, B2M App allows you to generate directly seamless materials from your photographs and send them to your email address for…
Hey guys, a while ago I created this abandoned hospital scene in UDK and later forgot all about it. Now a year later a friend asked me for the source files so I thought why not share it with everyone. Download This is the scene I'm talking about: Here is the UDk package files. The map file obviously should go into the…
Hey guys, i made some tiling floor tiles in zBrush. I sculpted them with some very soft damage and then i baked my maps and textured it. this works fine and looks good. But now i want to make a damaged version from them which i want to blend later over in UE4. My plan is to take my previous sculpt and make a heavy damaged…
Hey I heard as of today that most of the uk is now on google street view. This could make pretty cool environment art reference material? or is that not legal? for example heres my local town hall and library…
I've started a new project on my spare time, first time creating a female so I'm going to need some crits mainly about proportions. :) The idea is to get some kind of Mass Effect-esque armor on her later. I need your help guys! :thumbup: Paint-overs/comments/crits are much appreciated! Help me out before I get further into…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Some people do fantastic things with Substance designer fully procedural. But imo it's rather kind of a sport or showcase of abilities . Most of a time you instantly see what's photogrammetry and what's procedural because nobody in games have unlimited time and Substance Designer does have some things that often reveal…
I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…
I guess what I'm wondering is what the theory behind translating values to a digital painting (at a professional level) is. I'm also jumping ahead just to start dabbling myself by watching this video https://youtu.be/Huy7RSzACUU. This guy's work seems top notch. Do pros do what this guy does and paint the whole thing on…