I've started a new project on my spare time, first time creating a female so I'm going to need some crits mainly about proportions.
The idea is to get some kind of Mass Effect-esque armor on her later. I need your help guys! :thumbup:
Paint-overs/comments/crits are much appreciated! Help me out before I get further into the project.
I'm going for Sexy/Smoldering (
why? because everytime I try to make a character smile they end up looking creepy). Obvious choices of reference:
Don't mind details for now, right now I'm looking at getting the proportions right.
(
a bit older pic of the start of the face, the neck has gone through some minor changes)
The basemesh I created isn't perfect but it'll do for now, I will go through a retopo-phase later, to get the in-game mesh.
EDIT:
Forgot the butt view!
Replies
Btw, the butt looks a bit weird, dunno maybe the gap (at the lower area) between them is too big?..but I guess shouldn't be a problem since you're not gonna make her expose the butt later...right?....cus with this statement "EDIT: Forgot the butt view!" you kinda emphasize too much on the butt to look right..hehehh
_Revel
Only problem I see would be the number of 5 edge intersections you have on the shoulder upper chest. Even tho they keep you from having Ngons or triangles, they can cause deformation problems when being animated.
Naw man, I'm kinda winging it right now. First and foremost I just want the proportions to look good, and about the butt, yeah I like them that's why it's important
A little more detailing to get a sense of the detail.
Btw, have you consider to integrate some kind of "weapon" in one of her arms?..be it a canon or just plain gauntlet to deal a great damage to your foe (for reference you can see Yasutora "Chad" Sado's gauntlet from Bleach) to break up the symmetry on your design right now. I like to see the contrast between girl and her huge weapon in one character.
_Revel
Regarding the colors, yeah I know it's kinda vivid, but the Mass Effect armors are vivid in their colors. If we take a look at the first chapters of ME2, we see Blue Suns, Red Blood Pack etc, all having highly saturated armors and it works. I'm not aiming to be realistic in the end. I will however take what you said in mind and try to come up with some cool variations once I get the design settled.
_Revel
Can't wait for an update
Cheers
Kris