ZacD haven't looked at mirror's edge in a long time but for the outdoor stuff there wouldn't be an issue because they use white diffuse textures, this means they can use the 0-1 range and just use lightmaps to darken the image as they don't need any overbright from the lighting. Also they might not be using the nvidia dxt…
First off combine your threads just post your props here as well and make your images larger at least 1024x768 or larger renders these images are so small its kind of hard to see whats going on. Your presentation needs work its hard to say anything about your work when you can't tell whats going on. For your…
Here is an image of what's going on when I try to bake in substance painter. Here are some images of the issue area but it seems to be on most of my edges of the whole model.
http://postimg.org/image/4f6v7yfa9/ here it can be seen that i couldn't connect them.. any ideas guys? been stuck at this for awhile. damn it. and i cant bridge these edges.. http://postimg.org/image/k30cqn8zt/
Currently working on a mobile game, am going to post images here as and when i can :) first image is a shot of one of our lead characters, Mustafa. Think a quirky, british version of final fight with physics and general nonsense.
Ok, I'm trying to create a sprite smoke w/ the SuperSpary particle system. I have the image in the diffuse and the opacity slots, but the particle faces just show up white. Is there a way to attach the smoke image onto a particle face?
Anyone know of a .obj Thumbnail viewer? Like if u have 200 obj files in a folder and u want to scroll through them like images? I know it has to exist somewhere.....or do OBJ files not hold image data.....i dunno.
Lighting study of a model I made recently. This is the Assault Pod from Robotech in case you don't know what it is. =) Modo, Substance Painter and a little Photoshop. First image is a Modo render second image is a screenshot from Unreal. Thanks for looking.
3d noise nodes require position image/AOV baked for any specific 3d model or you can just merge vertical and horizontal gradients into rgb image and input it into those nodes .
Brainstorm Early on in the brainstorming process I made the decision that I wanted to make a character centered around the military as I believe trying to create accurate uniforms and the way the clothing drapes over the body will be quite an interesting challenge to try and sculpt and draw. My other main ideas were…