heres the flat guys the character unwrap is 1024x1024 and so is the armor I wasnt sure what size of maps a normal character would have maybe you guys know?
Not a character artist, but observational pro tip: If you keep your topology the same for most of your characters, your riggers will buy you whiskey. I think it's in their contract or something.
Hello! I am starting a new character and I'm having some trouble making it look like in the concept. Any tips you can give me on what to change and improve? Also, ignore the neck haha Thanks!
This is my first completed character model. Also my fist post on poly count. Tell me what you think. What needs work, what is good....Thanks Karl Www.Karlkujak.com
Hello people! I'm working on my new character. Aiming for realism. Please I would be happy to hear any reasonable feedback! Both about her outfit and likeness. Thank you!
Hello, I offer my work as a 3d and 2d artist for game concepts, characters, environments! Currently free for commissions. Best way to contact me is to send a mail. Deviant Art Twitter
Hi guys, I am proud to present that I created a server for a good interaction between 3d character artists. The intention is to help artists improve their skills, and maybe get good friendships as well. Click here to get into the server: https://discord.gg/zuyYaxN Cheers :D
Hi guys. I'm a character artist with special interest in making creatures and monsters. You can see samples of my work here: http://dennisbatol.blogspot.com/ I use ZBrush, Maya, Photoshop, Quixel Suite, xNormal,and learning Unreal Engine 4 and PBR Thank you.
Hello polycounter ! I'm super happy to present you my first PBR game ready character made in four weeks. This is the concept made by Noodle Li. WIP1 WIP2 WIP3 WIP4 Starting to retopo Final UV & polycount WIP_substance painter Bake occlusion 3DCoat