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Bone Warrior - Game Ready Character

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PolyFox triangle
Hello polycounter ! I'm super happy to present you my first PBR game ready character made in four weeks.

This is the concept made by Noodle Li.
WIP1
WIP2
WIP3
WIP4
Starting to retopo

Final UV & polycount


WIP_substance painter

Bake occlusion 3DCoat





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  • PolyFox
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    PolyFox triangle
    And this the final version, presented in marmoset. Any critics is welcome :)
    I sculpted the highpoly in zbrush, retopo in Maya and partially decimated in zbrush. UV was made in Maya, texture in substance painter
    Beauty :

    bake results : full bake / curvature / AO

    Mini 1
    Mini 2
    For the scales, I used a tips by Leo Nogueira, using base mesh plane and micromesh in Zbrush. For the fur I created an insertmultimesh to quickly create the fur and then a lot of tweaking.
    In order to stay in the 50k polycount I had to make sacrifices, I tried to retopo the bone armor by hand, but i was getting to much polygons and the bake was not super clean. So I decimated the part that aren't suppose to deform in order to stay below 50k triangles.
    But I would love to hear the point of view of an animator/rigger about my topology :)
    Thanks for watching and feel free to critics :)







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