Weird. Any chance you can share that mesh? I'd really like to try and debug and see why it's taking so long. And yeah, the progress bar stopping is a known issue, although I have no idea what causes it. It seems completely random and I can't consistently recreate it. I ran the script 5 times in a row on capone's 33,000…
yay! I love you guys/girls! thanks sooo much for the extensive criticism. (i'm a crit addict). update: Rens: thanks. i hope it's better now, i redid the pelvic area, but i still need to clean up the face a bit. Suprore: thanks!! i tried to define the skeletal structure especially in the elbow area, and the hip area. I also…
Hey jogshy, I finally started playing around with your program. Its pretty neat. Here is something that I think would help artists and it may be waaay outside of what your design goals for xnormal to be. A small window that displays your model in a a full dx environment with shader support. That watches your PS files and…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
https://www.artstation.com/artwork/Vg5ZeN Hey everyone! This is my first Unreal Engine 5 project. This scene is lit with 100% realtime lighting taking full advantage of Unreal Engine 5 latest advancements of Lumen & Global Illumination and Virtual Shadow Maps. There are zero Light Bakes in this scene. Almost every material…
As a consumer I have to say I feel the advertising is a bad idea from the way they marketed and sold the game. They should have been forward with all consumers by informing you in commercials and on the box. As some one said earlier, in certain countries the slip of paper is not present. Also the fact that if you have the…
Hello! and Thank you so much for the feedback, I really appreciate it. Yeah I feel kind of dumb for not really giving that too much thought, hah. I think I got so focused on making it all piece together the first time that I didn't consider making it make sense for how everything looked. However, shouldn't be a problem at…
So far up to this point I've been posting individual threads for each model I've worked on, but I've decided to just post all of my work in this one thread from now on. I'm going to post updates as regularly as I can. I'm always looking for feedback on my work, so criticism is always welcome. Over the year I've worked on a…