Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
I would create a mask from ao, curvature and a grunge map an use that as a starting point for roughness. Fiddle with that until you get something with more variation I would also add some blurred noise as a normal - masked by ao - in order to create some dents and wobbling in the surface
I tried to use a texture to create a dyed pattern in the hair but I couldn't find a way to get decent resolution - even trying a mask instead of a whole texture. So I got some advice and ended up just creating the hearts as their own description and went on to try a leopard dye pattern I'd seen online. These are still just…
Experienced 3D game developers servreality.com are uniquely skilled in creating realistic vehicles, including sports cars, racing cars, and trucks. Their expertise in texturing, animation and optimization allows them to create stunning video games with outstanding visual effects.
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
We are looking for an experienced 2D Designer to help us create a logo for our small studio. We aim for a flat design, with simple colors. The main theme around the logo would be the cat. More information, references and other details through the chat. Please attach your portfolio and share your past experiences with…