Reentry Games is currently creating Ember Strike, a mobile and PC game. We're looking to hire an experienced freelance UI artist to design the style and theme of our menus, buttons, etc. The wireframes have already been created so there's no need to worry about the layout design. This is a freelance job, but we need these…
Reentry Games is currently creating Ember Strike, a mobile and PC game. We're looking to hire an experienced freelance UI artist to design the style and theme of our menus, buttons, etc. The wireframes have already been created so there's no need to worry about the layout design. This is a freelance job, but we need these…
Reentry Games is currently creating Ember Strike, a mobile and PC game. We're looking to hire an experienced freelance UI artist to design the style and theme of our menus, buttons, etc. The wireframes have already been created so there's no need to worry about the layout design. This is a freelance job, but we need these…
Greetings Everyone! I created a MIDI keyboard that I would like to present. Any feedback is appreciated. Check out my links for more art from me! https://thevhm108.carrd.co/ Inspired by an electronic piece by the Novation Launchkey Mini [MK3] MIDI Keyboard
Happy Thursday Everyone, I've created some cool new ground textures. They're on my TXR - Ground - Tile-able page. https://soundimage.org/images-home-page/ Does anyone need some custom textures created? Let me know! :-)
i thought i might ask this question to the UDK gods in here.. Is there a limit to what kismet can do? If someone who is a total noob at programming and knows not a single word of unrealscript were to go into kismet, can he/she create a new game from just using kismet? From what i understand, one has to at least be able to…
I am planning to create something similar to the scene below, but am not sure where to start. I took this photo, among others, on a hike the other day and was inspired by the fall/winter feel of it. It's on a small mountain ridge in northern NJ: Some other shots I could potentially use for ground texture: I would like to…
Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…
i have a solution for u my friend, theres a modifier called surface. which takes ur splines and try to create quads. only thing is that for each vertex u gota create a curve (which is the red one in ur diagram) basically u gota create a cage for your mesh.
In regards to the heat shield, I've extruded some faces outward to create thickness but in modo it creates open edges where as in maya I can extrude a face to create a solid box I wonder if anyone can help me with this? Also how would I low poly somthing like this?