i thought i might ask this question to the UDK gods in here..
Is there a limit to what kismet can do?
If someone who is a total noob at programming and knows not a single word of unrealscript were to go into kismet, can he/she create a new game from just using kismet?
From what i understand, one has to at least be able to know how to create a new game type by tweaking the gameinfo.Granted, there are enough tutorials out there that teaches you how to do that, but what goes after that?
Is it possible to lets say for example, create a rpg game with things like talent trees,crafting systems and stuff like that with just kismet?
or maybe a RTS game? or a side scroller with boss fights ? Is kismet capable of letting a non programmer create all those behaviours of various characters and create fight sequences , etc?
I ask this question because im still starting out learning UDK, and i would like to be able to create a game,but having no access to a programmer kinda makes it hard. So hence my kismet question.
Anyone kind enough to weigh in on this?
thanks so much
Replies
Spend the time learning UnrealScript. No need for a programmer. Start small and work your way up. You won't get very far with Kismet, as powerful as it is.
Kismet - Level-wide
UnrealScript - Game-wide
I've made games within kismet, but as Lamont said they are but LEVEL-WIDE. I've made an adventure game teh side scroller obviously, dragon's quest style rpg, blackjack (cards) game, about half of legend of zelda (still working on that) and a bunch of other wacky experiments all within kismet. But, they are all still UDK levels working around their default rule sets. So everything is more-or-less forced in the level, but not truly a global game.
I'd fairly confident an RTS would be completely out of the question. There's just too many things to control. Compiling resources to build things seems easy enough, but the whole combat around that would be tricky. In fact, most combat systems would likely be the reason you need UnrealScript. I've made some wacky weapons with kismet, but at the heart of it all I was still that Unreal robot fighting another unreal robot.
The best game you could do would be something built around what kismet is capable of. If you can get creative with that, then the sky's the limit.
so LEVEL wide only with kismet
but for GAME wide rules like defining the battle systems,loot systems etc, you would need Unrealscript?
its kinda a bummer...since i had hoped that i can do something to showcase some of the game design ideas i have..and i thought kismet can help.
so..programming..*the fear starts setting in*
Getting Started Programming on the Unreal Development Kit ? is this where i need to go for a total beginner?
thanks for that..but when i went to take a look, it gave me a prompt that requires me to input a username and password?