How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
Hey Everyone, Here' a brand new track on my brand new Sci-Fi 13 page: "SEWER CREEPERS DOWN THE DRAIN" https://soundimage.org/sci-fi-13/ Fun stuff! Need some custom music created? Give me a shout! My contact information is on my site. :-) Keep up that creativity!
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
Yay gaslighting! (Also saying "this art was created by humans" is kinda gross. >If it had been created by humans< you'd really thing they'd credit the artist or team that worked on it.)
Hello! I am trying to create this shape: This is what I made so far: There are these shading errors (i guess?) beside the obvious pinching, how can i improve the topology?