So I want to use unreal engine to render my student film, but I just found out that I have to create the hair differently than I usually do. Apparently, I have to create hair planes and then apply a transparent texture to all of them. So my question is would I create hair planes for the eyebrows or just paint them in…
Hi guys, I'm currently developing a 3D mobile games. What I'm trying to create is the terrain just like kritika on ipad; as attached. I have 2 questions regarding terrain development 1) Is it better to use Unity to create the terrain or create the terrain by using 3D software? 2) How to paint different textures on the…
Hi all, Not sure where to put this but anyway I want to post some pics but I cannot find the place to go to create an album. I have read the following: 'As a member, you can create Albums of images that are linked to your public profile. Albums can be created by visiting the User Control Panel, and clicking on the…
Was just going for a Bust but couldn't stop myself. Created the character in ZBrush 4r2 with Dynamesh. Plan on doing a few more ideations to this character and eventually creating a low poly mesh.
Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
I created this concept and now I'm going to create high and low poly models. At first I wanted it to be some kind of steampunk gun, but it ended up in some different setting.
Light grey and teal combine well because they create a soft and soothing contrast. They both evoke a sense of nature and calmness. The coolness of the teal is balanced by the warmth of the light grey, and the two colors create a sense of calm and relaxation
Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
Hi there! I recently created an environment, focusing on a Japanese Shinto gate built near a waterfall. This was based upon concept art created by Jeppe Mygh for ArtStation's Feudal Japan challenge. If you have any feedback or suggestions I'd be happy to hear them, so I can make an even better environment next time! It…