Hey, cool project :+1: Some aspects I think you could improve: * man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients. * spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch. * Tree trunks colors is currently a…
Hello, this is my first post here. I've been doing 3D Art for the past few years but I still have some doubts about some stuff sometimes so I decided to register here to step up my modeling game :) I had a question about topology for game ready / real time assets. I am currently modeling a knife but I encountered a…
not sculpting per se but spent nearly two years modelling heads for a football game using 1200 ish faces and before normal maps (most faces were pretty youthful without much "character" so not much in the way of detail missed bar a few grizzled veterans). I think IIRC we created about 600 heads all told! For the most part…
I can write you a book about how i fuck myself up with the computer, and this can be the same. It does not mean your future behind the pc is done, you just need to be careful with it and find out how to go around not overworking it. (took me two years) You know what i might have to, might help out a few people. I played…
Granted the lighting is WIP but currently it's very overpowering, and very blue! I'd bring that way down. You've got a nice palette of colours in your textures, but it's all reduced to brown under the lights. If you're going for a stylised moon-lit night I imagine it would only need to be subtle tint. Add more variety too;…
I actually thing degrees are favoured by employers more than is suggested on here... at least in the UK anyway, I can't speak for the US. Here's why; I know 7 people who applied for jobs last year, 5 artists, a concept artist and an animator. 5 of those had been to uni, all had similar quality folios (a couple had slightly…
EDIT: Before anybody responds to this question, I may have posted too soon. Poking around Maya's documentation, I think all I may need to do is adjust a few settings when I mirror the geometry over. Sorry to revive this thread, but I've got some normal map questions again and I figured it would be better for me to keep…
Hi guys, Thanks for the feedback. BrandonMGraham Reason I did it nude to start with was I've never ever done a character model sculpt before, So thought this was a great opportunity to not only use what I've learned from books and magazines and videos to good use when it comes to anatomy. Not only that, but if this piece…
@Dimfist that's a good idea! they definitely need something more. I got the base model into Substance Painter. This is the first project I've done with it so I was anxious to give it a test-run before I did anything heavy with it. I'm used to just poly-painting everything and going back-and-forth between Photoshop, so this…
Your link is broken - it should be http://jh-art.demographyplus.com/. With a portfolio, quality ALWAYS trumps quantity - 3 good pieces are better than 5 mediocre ones, or even 3 good ones and 2 mediocre ones. Once you have 4 or 5 good pieces, then post them, then cull the worst ones as you add more. Add your name & contact…